Service · Game data & analytics

Game data infrastructure a small studio can actually use.

Event pipelines, retention dashboards and live-ops data plumbing for indie mobile games. Lightweight enough that a one-or-two-person team can read it, ship a change, and watch what happens.

Why most indie game analytics fails

Most indie studios end up in one of two places. Either there's no data — they ship, hope for the best, and find out from the App Store dashboard a month later. Or there's too much data — every event is tracked, nothing is named consistently, and no one looks at the dashboards because they don't answer real questions.

The fix isn't a bigger stack. It's a smaller, opinionated one — wired into a few questions the studio actually asks every week.

What we ship in a typical engagement

  • An event taxonomy. A small, named set of events: install, first session, level start, level complete, level fail, day-1/7/30 return, purchase. No 200-event spreadsheets.
  • A pipeline. Events → analytics tool of choice (PostHog, GameAnalytics, or a custom Snowflake/BigQuery warehouse if scale demands it).
  • Live dashboards. Three to five dashboards that map directly to weekly studio decisions — onboarding funnel, retention curves, monetization (if relevant), level difficulty, store-source performance.
  • A live-ops + remote-config layer. Optional — wire up A/B testing and remote config so design changes can be shipped without a new app version.
  • A weekly summary. A short auto-generated digest the studio actually reads, not a wall of charts.

Tools we like

Defaults: PostHog for product analytics, GameAnalytics for game-specific KPIs, Firebase Remote Config for live-ops, BigQuery or DuckDB for ad-hoc analysis. We'll happily use whatever you already pay for if it works.

Who this is for

  • An indie studio that's about to ship and wants to not ship blind.
  • A studio with a live game and no clear answer to "is the new feature actually working?"
  • A solo dev who wants the minimum analytics that lets them iterate confidently.

Game analytics — common questions

What does an indie game analytics stack actually need?
At minimum: a clean event taxonomy, one place to query it, and a small set of live dashboards. Everything else is optional.
Do you bring tooling, or use what we already have?
Both. Happy to set up from scratch with PostHog / GameAnalytics, or wire into whatever's already paid for.
Can you run live-ops experiments on our game?
Yes — once events are clean and a remote-config layer is in place, A/B tests and live-ops experiments are quick to wire up.
Is this useful before launch?
Often more useful before. Wiring up clean events and dashboards before the first store submission is much cheaper than retrofitting them after a million installs.

Want clean game data without building a data team?

Send a paragraph about the game and what you're trying to learn from it.