Blog · Greater Philadelphia studio

Notes from a small mobile game studio.

What we're learning about shipping mobile games on iOS and Android — game design, indie analytics, studio operations, and the unglamorous parts of running a small studio that ships often.

Planned posts

We're working through this writing schedule. New posts land here as they ship — feel free to request one earlier if any of these would be useful to you sooner.

Wk 01
How a one-person studio ships a polished mobile puzzle game
Game dev
Wk 02
Designing a color-based puzzle: what we learned building Sudoku Color
Game dev
Wk 03
The smallest possible analytics stack for an indie iOS game
Game data
Wk 04
Greater Philadelphia indie game scene: studios worth knowing in 2026
Local
Wk 05
Retention dashboards for mobile puzzle games (with examples)
Game data
Wk 06
App Store keyword research for puzzle games — a non-fluffy guide
Game dev
Wk 07
Asset pipelines for a 1–3 person mobile game studio
Studio ops
Wk 08
What "live-ops" actually means for a small indie iOS game
Game data
Wk 09
How we wrote the App Store description for Sudoku Color
Game dev
Wk 10
Recruiting and onboarding media for tiny game studios
Studio ops
Wk 11
Mobile game UX patterns we keep coming back to
Game dev
Wk 12
A year of shipping puzzle games from Greater Philadelphia
Local

Want a heads-up when posts go live?

Drop us a note and we'll add you to a low-volume list — one email per shipped post, no marketing.